What is "Innovation" and what it eats. Game Overview
If you are new to the world of board games and not yethad time to study all existing card strategies, then this article will undoubtedly be useful for you. Today I will tell you about what "Innovation" is. Let this game for the first time can be repelled by an abundance of terms and the complexity of the process, but do not throw it after the first attempt. After all, the game "Innovation" to almost all of its fans was opened to the full only from the second, and even the third time. So it's worth taking the time to understand the process, because as a result you will be able to spend your time very pleasantly.
So what is "Innovation"? The game has several categories of cards: common cards, divided into 10 epochs (from primitive to informational), maps of the sphere of influence (only five pieces are given for certain achievements) and tablets (one per player) containing brief reminders of the rules (which is very useful for the beginner) and delimiting the personal zone of the participants.
There is also a common area on which themaps of the era and ten cards of leadership (one from each era, the corresponding dignity - from 1 to 10). The most common condition for victory is to gain the maximum number of leadership cards (purchased for influence points that can be accumulated using the properties of active maps of the ages) and spheres of influence. This number becomes less, the more a person participates in the game.
And how to activate properties, and how they canbe? In order to be the most accessible to answer this question, it is necessary to describe how "Innovation" passes. The game can not boast of the complexity of rounds and the variety of phases of the move, but sometimes this is more an advantage than a flaw. During his turn, the player can do two actions (or twice the same thing): take the epoch card, throw the card from his hand into the playing area, activate the card from the playing area, gain leadership.
Let's consider each action in more detail. The epoch maps are taken in ascending order. That is, first all cards of the first epoch are dealt with, then the second one, and so on (if there is no indication in the activated dogma which card of which epoch should be taken). If there are no maps of the era that is required, then the player takes a more progressive card.
Maps of epochs have resources and properties: cooperative (friendly) and aggressive dogma. Also, they differ in color, and when you drop into the playing area cards of a repeating color, the earlier card will be closed (archived).
What is "Innovation" in terms of mechanicsgames? In general, the main gameplay is to activate dogmas, with which you can influence both your cards in your hand and the game zone, and on the cards of rivals. The main options for the activation of a property: fold or take a card, archive it (put down stacks of the corresponding color), rework (return to the general area, under the bottom of the stack of the corresponding epoch), offset (move to the zone of influence), move the stack appearance of additional resources).
Will it be possible to use dogma on opponents,directly depends on the amount of their resource indicated on the activated card. When using aggressive dogma under its influence, those players who have less resources in the game than the provocateur get to it, and when activated by the cooperative, only those who have the same or more icons on the cards in their personal game zone will be able to use the advantages.
In general, the essence of the game is thatIt is necessary, by activating various dogmas, to accumulate influence and not letting other players do it, to gain leadership by accumulating points (the ratio of purchase is 1 to 5, that is, to acquire leadership level 1, you need 5 points, and level 5 is already 25 points) and closely monitor the tables of opponents, preventing aggressive actions in your direction.
I hope that now you have sorted out a little about what "Innovation" is, and you will certainly test it in the case.